on video games and, huh, bodily fluids
Jul. 4th, 2025 12:59 pm![[syndicated profile]](https://www.dreamwidth.org/img/silk/identity/feed.png)
Hello!
Hi! "Give me more love or more disdain / The torrid or the frozen zone / Bring equal ease unto my pain / The temperate affords me none / Either extreme of love or hate / Is sweeter than a calm estate". These are the first few lines from Mediocrity In Love Rejected by Thomas Carew which - yes, that's right - I just typed from memory. It's definitely missing some punctuation but you know, life is short. Also I got all the right words in the right order and I think that's what matters.
I've been thinking about that poem a lot recently, sadly not for any especially highbrow reasons, but specifically because I've been playing the new(ish) Prince of Persia on my Switch. I've been in a bit of a rut recently, gaming-wise, as you just can't replace the highs of Balatro that easily, and have kept spending money on games then feeling entirely unable to get into them.
PoP wouldn't usually be my jam but it was recommended to me by several people, so I bought it, and then I gave up on it, and here I am. Why did I give up on it? Thanks for asking! It's all about the poem. The new Prince of Persia is pretty fun, overall, but it's ruined by its save points. There just aren't enough of them. Well, or there are too many, depending on how you look at it. Again, that's why I kept thinking about Carew's verses.
The game is a metroidvania, meaning it encourages exploration, but it just won't allow you to save your progress anywhere near often enough. What this means in practice is that discovering a new bit of the world becomes needlessly stressful straight away, as all you can think about is "now where the hell is my save point, please don't let me die here then have to start again allllll the way back there".
It is, of course, possible that there are some freaks out there who enjoy this constant, low-level panic, but I am not one of them. I know this for a fact because it's why I gave up on Death's Door before I gave up on Prince of Persia. It's also why I pushed through while playing Hollow Knight, as it ultimately is a great game, but I wasn't really enjoying myself while doing so. The search for the little benches were, in my opinion, the worst thing about Hollow Knight.
This, then, is the one-woman campaign I have decided to launch. Dear video game companies: please either put more save points in your games or just put none at all, and start making roguelikes instead. Enough with this terrible middle–ground! Not having enough save points around means getting bored too quickly. More often than not, it involves having to fight the same stupid hallway enemies again, and again, and again, as they will always respawn near that one bit you will just keep ending up at.
Now maybe you will argue that that's the point, and players need to learn how to fight the various enemies by facing them whenever they die. To you I would say: boo. To you I would say: hiss. If I were one of those players, I would simply get good while playing the game. I would not need to respawn in the same distant spot every time. Well, or I would go for the exact opposite.
I love a roguelike video game with my life, because doing the same thing over and over again feels like someone reaching inside my skull and gently patting my brain. I love dying and having to start again at the very beginning. I love that it gives me a precisely defined Unit Of Game for me to play each time. The rules are clear! I enjoy it when I'm told exactly what to do!
What I can't abide is this dreadful grey area, this neither-here-nor–there. Either let me save whenever I want, and/or automatically save my progress very often, or don't save my progress at all. Give me more love or more disdain! Or, at the very least, make it very clear in the game's description that you will only let me save every ten to fifteen minutes, because it's a free world and you can make the games you want to make, but I should also be free to not buy them. Thank you. Farewell.